Although quite a few online world gamers think the category is only about a decade old, the titles we know now are the result of an evolutionary process that actually began much earlier. For example, ...
Star Wars: The Old Republic is one of the most ambitious undertakings in video game history. When the game launched in December, it was the fruition of six years of work by as many as 800 developers ...
Idea Fabrik's HeroEngine is now licensed by over 5000 developers, after surge of interest in MMO games. "In January we have been inundated with thousands of enquiries from studios, large and small, ...
In the press release for the announcement, you mention that the product will help developers make games more quickly. Isn't it a given that massively multiplayer games have lengthy development cycles?
Let's be frank, MMOs are a pain in the rear to design. You have large teams working collaboratively to build huge expanses of terrain, hundreds upon thousands of objects in the world that players can ...
Tech company Idea Fabrik has made live its new game development platform HeroEngine 2. Designed to create online games, the new version of the engine offers access to Idea Fabrik’s servers, and has be ...
If NASCAR star Tony Stewart has taught us anything, it’s that all it takes to become a hero is the right engine — and software firm Idea Fabrik thinks it has the right engine for indie developers.
Gaithersburg, MD - Simutronics today announced a new licensing agreement for its groundbreaking HeroEngine with developer Pitch Black Games. The Chandler, Arizona based developer is currently ...
It’s no surprise that the new Hero Cloud 2 online game engine introduces a wealth of new features. It is, after all, a major update to a well-established development platform. The motivation for ...
Simutronics announced today its first licensee for its new HeroEngine, a complete integrated platform for development of MMORPGs. Bioware Austin will be using the development suite for its upcoming ...